Website powered by

Live long and prosper.

It started with the idea of updating my Character Pipeline and connecting them one by one, two by three, one by one, in the same space, with the same number of points, lines, surfaces, UVs, and Rigging, to manage assets, unknowingly borrowing elements from the Star Trek story.

Of course, I'm not going to make a Star Trek game, but rather I'm going to take my real-world open source community partners and friends and play whatever role identity I want to play to them once I've moved them all into the 3D virtual world. --Yeah, I'm going to do whatever I want to them in the 3D virtual world, and they won't mind! :P