This time also used blender's Texture Paint to sketch this piece. It was so much fun to get all the process work done using one set of software. Using Skin to create 3D models is my favorite way to do this, Skin's Create Armature is great for The posture adjustment after sculpting with Multiresolution was helpful.
I would recommend watching the shortened film first before deciding whether or not you want to see a film of the 1:1 production process.
3D modeling is the foundation of 3D, before making 3D models "good", there are traditional art fundamentals to learn, after that there are various levels of application to learn, there will be more knowledge to study in the future.
I am not a teacher, but I know there is no end to learning, and so I know the joys and pains of learning. This is a 1:1 speed sculpture test, and I don't believe anyone can watch the film of the sculpting process, but what I do know is that patience is a learned skill, a learned skill that can be learned with precision. --So, I decided to post a video of the 3D sculpting process to torture everyone, to get back at those who think the video is too short and won't pay to learn.
●A+A Space is Taiwan's local open source software community dedicated to the educational promotion of open source free software. We meet weekly to discuss various application needs projects that can extend open source software to various industries.